© Copyright 2022. Netmind. All rights reserved.
Year 2117: The earth is in danger. The planet has ceased to be a pleasant place for human life, and scientists believe that in a few years it will no longer be habitable… The future of humanity is at stake. The only possible option is to leave earth in search of another planet to accommodate the human race and other species.
You received a crucial commission from GASA (Global Aeronautics and Space Administration); you are selected to build the ships to lead the first space expedition, “Looking for a new home”.
In Possible Mission, you will have to design a ship that allows all mankind to go to another planet. This project is critical, and there are high constraints in terms of time and resources. The whole world depends on the success of this project.
Are you ready to face this challenge?
Possible Mission is a game to understand and practice Project Management. It is available in both traditional and agile editions.
The main objectives achieved by this game are to:
Project Management experts can use this simulation as part of their projects. They can, for example, fit them into their own methodology and projects to resolve incidents or conflicts they currently have. They can also use it as a way to start new projects or even to analyze how a team faces new projects. Training directors can use this simulation in any project management course, focusing on the aspects of communication management, teamwork, problem solving, and leadership.
There are no prerequisites for this game. It is convenient to be familiar with the project management methodology, but it is not essential.
Room: The game will take place in a room without computers, for up to 20 people. An Internet connection is required for the facilitator.
Duration: 8 hours of gameplay, structured in 3 parts:
Players: 8 to 20 people per game
Teams: 4 teams of up to 5 people per team
The game allows students to have a fun experience while reflecting on what happened in each phase, in order to extract the best takeaways.
The facilitator observes and directs the game to achieve the proposed knowledge transfer objectives.
A certificate of attendance will be issued to students who attend the course for at least 75% of the duration.
JJM 176 | JJM176 | JJM-176
Currently, we don't have any public sessions of this course scheduled. Please let us know if you are interested in adding a session.
See Public Class Schedule© Copyright 2022. Netmind. All rights reserved.
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