Train the Trainer. Designing and Teaching Amazing Courses

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Introduction

Experience has taught us that organizations are Complex Adaptive Systems. Their ability to adapt to change, as well as their speed in responding to evolving customer needs, are key to ensuring their ability to generate value. In this context, the ability of the people who are part of these organizations to share their knowledge and develop a culture oflearning and sharing among peers is becoming increasingly important.ย ย 

This courseย will provideย participantsย with the necessary techniques and knowledge to structure, design, and manage training experiences successfully.

Objectives

Upon completion of this course, participantsย will be able to:ย 

  • Design a training action focused on learning (user-centered), supported by tools provided from other disciplines such as Design Thinking or Gamification.ย 
  • Design the learning experience.ย 
  • Plan time (sequence the training).ย 
  • Work on student motivation.ย 
  • Foster connections among course participants.ย 
  • Create connections between the course content and its reality (transfer).ย 
  • Manage aspects such as verbal/body expression.ย 
  • Facilitate learning through action.ย 
  • Create an engaging environment in a training action.ย 
  • Present content in an appealing and powerful way.ย 

Participant Profile

  • Individuals who need to define, deliver, and monitor training actions.ย 
  • Training professionals who want to improve theirย skills.ย 
  • Agileย coachesย who need to strengthen theirย skillsย in designing and delivering training actions to transfer knowledge to their teams.ย 
  • Teams thatย wish to improve their ability to design and deliver training actions to foster a culture of peer-to-peer knowledge sharing.

Prerequisites

No specific prior knowledge is required.

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Course Materials

Each student will receiveย the material associated with the training to facilitate their learning.ย 

Methodology

Face-to-face, active and highly participative course. The instructor will introduce the content using the demonstrative method, and participantswill assimilate knowledge through real-world application practicesย and gamification.ย ย 

Certifications

Assessmentย basedย on group and/or individual activities. The trainer will provide ongoing feedback, at the end of each activity, and individually to each participant.ย ย 

Accreditation

A Certificate of Attendance for course JJM 279 will be issued only to participants with an attendance above 75%, and a Diploma of Achievement will be awarded if they also pass the assessment test.

Train the Trainer Contents. Designing and Delivering Amazing Courses

  1. Introductionย 
  2. The 7 steps to designing a courseย 
    1. Why (Kirkpatrick pyramid)ย 
    2. Who (know your audience)ย 
    3. What for (Learningย Outcomes, Bloom’s Taxonomy)ย 
    4. What and When (mapping content and learning objectives; designing the agenda and outline)ย 
    5. How (6 Learningย Trumps, Map of the 4Cs, Concept Centers, Interactive Learning)ย 
    6. Return (Knowledge retention, designing impact KPIs)ย 
    7. Hands-onย (Courseย Designย Canvasย &ย Learningย Initiativeย Canvas; designing customized training)ย 
  3. Delivering the trainingย 
    1. Motivate participants in our training coursesย 
    2. Gamification in service of experienceย 
    3. The importance of verbal and nonverbal communicationย 
    4. Toolkitย for team facilitationย 
  4. Accompanying students: the importance of what comes after
    1. The challenge as a stimulus for consolidating knowledge
    2. Communities of Practice (CoP): what they are, how they work, how to make the most out of them, the role of the facilitatorย 
    3. Follow up, Mentoring, and their role in training processes
JJM 279

Reference

Price

$1 250.00

Duration

Not available

Delivery method

To be confirmed

Certification